Triangulate Modifier

The Triangulate modifier converts all faces in a mesh (whether it be quads or N-gons) to triangular faces. This modifier does the exact same function as the triangulate function Ctrl-T in Edit Mode.

../../../_images/triangulate-before.jpg

Mesh before Triangulate Modifier.

../../../_images/triangulate-after.jpg

Mesh after Triangulate Modifier.

Options

Quad Method:
Beauty
Split the quads in nice triangles, slower method.
Fixed
Split the quads on the 1st and 3rd vertices.
Fixed Alternate
Split the quads on the 2nd and 4th vertices.
Shortest Diagonal
Split the quads based on the distance between the vertices.
Ngon Method:
Beauty
Arrange the new triangles nicely, slower method.
Scanfill
Split the ngons using a scanfill algorithm.